The screen-aligned pixel rectangle with lower-left corner at (_x, _y)
having width _w_i_d_t_h+2*_b_o_r_d_e_r and height 1 is used to define the texture
array at the mipmap level specified by _l_e_v_e_l. The internal format of the
texture array is selected by _i_n_t_e_r_n_a_l_f_o_r_m_a_t.
The pixels in the rectangle are processed exactly as if ggggllllCCCCooooppppyyyyPPPPiiiixxxxeeeellllssss had
been called, but the process stops just before final conversion. At this
point all pixel component values are clamped to the range [0, 1] and then
converted to the texture's internal format for storage in the texel
array.
Pixel ordering is such that lower x screen coordinates correspond to
lower i texture coordinates, and lower y screen coordinates correspond to
lower j texture coordinates.
If any of the pixels within the specified rectangle of the current
GGGGLLLL____RRRREEEEAAAADDDD____BBBBUUUUFFFFFFFFEEEERRRR are outside the window associated with the current
rendering context, then the values obtained for those pixels are
undefined.
NNNNOOOOTTTTEEEESSSS
ggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDDEEEEXXXXTTTT is part of the EEEEXXXXTTTT____ccccooooppppyyyy____tttteeeexxxxttttuuuurrrreeee extension. See
ggggllllIIIInnnnttttrrrroooo for more information about using extensions.
EEEERRRRRRRROOOORRRRSSSS
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____EEEENNNNUUUUMMMM is generated when _t_a_r_g_e_t is not one of the allowable
values.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _l_e_v_e_l is less than zero or greater than
log (_m_a_x), where _m_a_x is the returned value of GGGGLLLL____MMMMAAAAXXXX____TTTTEEEEXXXXTTTTUUUURRRREEEE____SSSSIIIIZZZZEEEE.
2
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if the specified image is too large.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _w_i_d_t_h is less than zero, greater than
k
2+GGGGLLLL____MMMMAAAAXXXX____TTTTEEEEXXXXTTTTUUUURRRREEEE____SSSSIIIIZZZZEEEE, or when _w_i_d_t_h cannot be represented as 2 +2border
for some integer k.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _b_o_r_d_e_r is not 0 or 1.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _i_n_t_e_r_n_a_l_f_o_r_m_a_t is not one of the
allowable values.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if ggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDDEEEEXXXXTTTT is executed
between the execution of ggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of
ggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDD and ggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDDEEEEXXXXTTTT are not supported on
RRRReeeeaaaalllliiiittttyyyyEEEEnnnnggggiiiinnnneeee, RRRReeeeaaaalllliiiittttyyyyEEEEnnnnggggiiiinnnneeee2222, and VVVVTTTTXXXX systems.
On IIIInnnnffffiiiinnnniiiitttteeeeRRRReeeeaaaalllliiiittttyyyy systems, there is a performance benefit when the width
of the image to be transferred to texture memory is a multiple of 8.
Texture borders are not supported on IIIInnnnffffiiiinnnniiiitttteeeeRRRReeeeaaaalllliiiittttyyyy systems.
Applications should use borderless textures and GGGGLLLL____CCCCLLLLAAAAMMMMPPPP____TTTTOOOO____EEEEDDDDGGGGEEEE____SSSSGGGGIIIISSSS